RLogic is undeniably the earlier game, but due to the simplicity of the concept, the similarities are quite possibly a coincidence. The connection between RLogic and Donner's Minesweeper is unclear. However, the player may still specify the number of mines.īecause the player must navigate through the minefield, it is sometimes impossible to win - namely, when the mines block all possible paths. Unlike Minesweeper, the size of the minefield is fixed.Although no high score functionality is included, players could attempt to beat their personal best score for a given number of mines. Consequently, there is no mechanism for marking mines or counting the number of mines found. It is not necessary to find all of the mines.In RLogic, the player must navigate through the minefield, from the top left corner to the bottom right corner (Command Center).RLogic and minesweeper are similar in concept, but a number of differences exist: In RLogic, the player is a United States Marine Corps marine private, delivering an important message to the U.S. Most implementations of minesweeper "cheat" in favour of the player by never placing a mine on the the first square clicked some also change the board so there are no 50-50 guess situations.Ī lesser known game known as Relentless Logic (or RLogic for short) by Conway, Hong, and Smith, was available for MS-DOS as early as 1985. In some implementations, middle clicking (or clicking both mouse buttons) on a number having as many adjacent flags as the value of the number reveals all the unmarked squares neighboring the number the game ends on such an action if a mine is revealed. The player can optionally mark any square believed to contain a mine with a flag, by right-clicking. The game is won when all squares that do not contain a mine are cleared. Or no number appears, in which case the game automatically clears those squares adjacent to the empty square (since they could not contain mines). A number could appear indicating the amount of adjacent (including diagonally-adjacent) squares containing mines. If the square did not contain a mine, one of two things can happen. If a square that contained a mine is clicked upon, the game is over. Each square can be cleared, or uncovered, by clicking on it. The game screen consists of a rectangular field of squares.
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